3D
Game Engines
Unity
- https://learn.unity.com/course/buried-memories-high-fidelity-game-visuals
- https://blogs.unity3d.com/2019/08/19/now-available-the-spaceship-demo-project-using-vfx-graph-and-high-definition-render-pipeline/
Modeling
Blender
- https://blendermarket.com/products/Creating-3D-environments
- https://www.youtube.com/watch?v=eH9oTLEaSZw
Pipeline
- Take shot of bg
- Record 4K videos (Sony ZV1) using a static-ish bg
- Background matting using https://github.com/PeterL1n/BackgroundMattingV2 or Runway ML
- Import on Blender
- Run some Python script to prepare the scene (composition, etc)
- Loop on Blender to tweak 3D assets
- Run some Python script to add pre/post scenes (intro, credits, etc)
- And another to post-processing (color grading, etc)
- Render final video