3D
Game Engines
Unity
Modeling
Blender
Pipeline
- Take shot of bg
- Record 4K videos (Sony ZV1) using a static-ish bg
- Background matting using https://github.com/PeterL1n/BackgroundMattingV2 or Runway ML
- Import on Blender
- Run some Python script to prepare the scene (composition, etc)
- Loop on Blender to tweak 3D assets
- Run some Python script to add pre/post scenes (intro, credits, etc)
- And another to post-processing (color grading, etc)
- Render final video